• Skip to primary navigation
  • Skip to main content
  • Skip to primary sidebar

xBlogs

Technology Blogs

  • Submit
  • Disclaimers
  • About
  • DMCA
  • Privacy Policy
  • Contact
You are here: Home / For the first time, EA’s real-life money is mostly from digital sales

For the first time, EA’s real-life money is mostly from digital sales

The writing has been on the wall for brick and mortar game retailers for years. Increasing broadband penetration and popular downloadable releases by major publishers and indie developers alike have heavily decreased GameStop’s stranglehold on game distribution recently. But this week might represent an inflection point in the battle between online and retail distribution in the gaming market. For the first time ever, EA has announced that a majority of its quarterly revenue came from purely digital sources. Sure, only 50.7 percent of the publisher’s $949 million of GAAP quarterly revenue came from direct online downloads. That means EA still relies on traditional retailers for a substantial 49.3 percent of its business. But a year ago at this time, digital sales were only about 36 percent of the company’s revenue. The change is the result of both a marked increase in digital revenues and a substantial decrease in traditional brick-and-mortar sales, a trend that has shown up in EA’s quarterly results for at least a year now. To give the size of this market shift some context, consider that, more than 10 years after the launch of the iTunes Music Store, digital music sales still account for just 37.3 percent… Read full this story

  • 'If there's a hell that's where he belongs': The man who nailed The Serpent in real life tells how the killer featured in BBC drama 'got inside of me like some kind of tropical malaria'
  • What videogame outfit would you wear in real life?
  • IVF pushing 40? I was lucky... but I wish I'd started earlier: British actress ALICE EVANS reveals her struggle to have a baby at 38 - and how her family is now the real life Fantastic Four
  • The Empire Invades Real Life in Chilling Star Wars Fan Video Approved by Mark Hamill
  • EA Sports confirms new College Football game is in the works
  • Hanwha Life Vietnam CEO: changed the way we think, work, and communicate with customers
  • How anyone can make money on Instagram as an influencer as expert says you only need 200 followers to cash in
  • Sex toy sales surge spices up lockdown
  • Vinhomes to officially apply O2O business model to real estate transfer channel
  • Pent-up demand after Covid lockdown fuels UK house sales surge
For the first time, EA’s real-life money is mostly from digital sales have 363 words, post on arstechnica.com at July 24, 2013. This is cached page on xBlogs. If you want remove this page, please contact us.

Primary Sidebar

RSS Recent Stories

  • Swalwell: ‘Direct Line’ from Republican Rhetoric to Attack on FBI in Cincinnati
  • George Conway: Having Top Secret Documents Could Take ‘Narcissist’ Trump ‘Down’
  • Lara Trump: Mar-a-Lago Raid ‘Solidified a Lot of Enthusiasm Behind Donald Trump’ 2024
  • Fmr. Obama Treasury Counselor Rattner: Without Gas Prices Falling Due to Lower Demand, Inflation Would Be about 0.5% from June
  • Report: Naked Florida Man Arrested Attempting to Rob Man with Machete

Sponsored Links

  • Paper Boi’s Going on Tour in the
  • A Very British Scandal fans have major reaction to shocking scenes in new drama
  • Wowcher winter deals: From luxe spa days to iPads & even theme park tickets
  • Monica Vinader boxing day sale: The best jewellery deals to shop
  • John Travolta undergoes drastic transformation in new clip fans did not see coming
  • GMA’s David Muir pays heartfelt tribute after devastating loss
Copyright © 2022 xBlogs. Power by Wordpress.
Home - About Us - Contact Us - Disclaimers - DMCA - Privacy Policy - Submit your story