A bit over a year ago, a game called Where Shadows Slumber had caught my attention at the 2016 Playcrafting Spring Expo. I got a card from the developer and decided to keep an eye on the game while it was under development. Right before Play NYC 2017, I heard back from that developer, Mr. Frank DiCola of Game Revenant. The game was nearing completion and he wanted to talk about it.Where Shadows Slumber is a puzzle game about a mysterious robed figure with a lantern. The lantern illuminates a small area around you, but it’s not the light that’s important insomuch as it is the shadows that are important. The game features an interesting mechanic: a shadow passing over an object will change it as if it sprung forth from another world. (Perhaps it has!) It’s an interesting concept, and Mr. DiCola had a lot to say about it (as well as many other things). Before we press on, let’s have a look a trailer for Where Shadows Slumber: TechRaptor: Let’s start with your name, the name of your company, and the name of your game.Frank DiCola: My name is Frank DiCola ([spelled with a capital C], something people always forget), the… Read full this story
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Play NYC 2017 – A Conversation With Frank DiCola About Where Shadows Slumber have 285 words, post on techraptor.net at September 11, 2017. This is cached page on xBlogs. If you want remove this page, please contact us.