When designer Bryan Sparks explains the inspiration for the look and feel of the modern Xbox, he says he and his team went back to 1968, when a certain landmark Stanley Kubrick film hit theaters and changed how the world saw science fiction. “We had this vision in our minds of a monolith,” Sparks says, referencing the black, slab-like machine of extraterrestrial origin in 2001: A Space Odyssey. “In the movie, every time you see the monolith, it signifies this point of advancement.” An industrial designer by trade, Sparks has long hair and a penchant for t-shirts, jeans, and sneakers in the workplace. Couple that with his tall wiry frame and he looks more like a professional skateboarder than the aesthetic mastermind behind Microsoft’s gaming hardware. The way he sees it, the signature look of last year’s gleaming white Xbox One S spoke to that idea of technological progress. It’s a look that the design team knew they had to keep when they designed the new, much more powerful Xbox One X, even more of a monolith with its matte black finish. Still, what Microsoft didn’t want “was for this to be a big block,” Sparks adds. When discussing how… Read full this story
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