A secret from 1995’s Doom II, hidden for so long that its trigger was assumed to be a bug, has finally been discovered. Via RPS it’s on Map 15, and involved a teleporter that would display as being a secret, but would never actually trigger. That’s because it couldn’t be set off by the player simply standing on it: a workaround had to be discovered. One that Zero Master discovered was…letting an enemy knock you onto it. Here’s co-creator John Romero with the congratulations (and details): Saying he just needed to be knocked onto it is actually under-selling it a little. To activate the teleporter, Zero Master has to lure a Cacodemon into giving him a nudge after a very close range game of cat-and-mouse. You can see the pursuit in this clip (from around 1:45 onwards).
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