Anyone who has played a flight simulator knows that screen real estate is critical. Your average 16:9 TV or monitor is fine for most video games, but flight simulators are all about the spatial awareness of sitting in a cockpit, peeking at a massive console of virtualized buttons and screens, and having your midair view framed by a plane’s windshields and windows. A wider monitor is better for that simulation, while a freakin’ virtual reality headset opens up the virtual skies—but at the cost of VR’s high processing demands. Since July 2020, the teams responsible for Microsoft Flight Simulator have been pledging to deliver a truly playable VR version of the game. That pledge kicked off months later with serious turbulence, and after my earliest tests , I warned interested fans to prepare their stomachs for a bumpy ride. The only stutters should come from the air up there This week, my tune has changed. I now recommend that everyone with a performant gaming PC and a VR headset do whatever they can to test MSFS ‘s VR mode. This comes in the wake of a giant patch that was released alongside the new Xbox Series X/S version of the game… Read full this story
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’s new PC boosts: Yes, the VR mode is finally good have 296 words, post on arstechnica.com at July 28, 2021. This is cached page on xBlogs. If you want remove this page, please contact us.