Why virtual reality
Earlier this year, in a small, grey-walled storefront inside a very large mall in Torrance, Calif. (just past the AMC Center) , the virtual reality game-maker Survios planted its first flag in the market for location-based gaming. It’s one of several companies (many based in Los Angeles) that are turning the city into a hub for anyone looking to experience the thrill of immersive gaming. While Survios’ offering is more akin to the virtual arcades cropping up in cities across the country and around the world (including Dubai, New York, Seoul, and Tokyo), other companies like the Los Angeles-based Two Bit Circus and Lindon, Utah’s The Void are creating site specific game experiences that promise a different kind of approach to virtual reality. For Survios and other companies that have placed multi-million dollar bets on the viability of virtual reality, the move to location-based gaming isn’t a matter of choice. It’s a matter of survival thanks to the … [Read more...] about Location-based virtual reality is increasing its footprint in the U.S.
Call for analysis to be carried out for “significant area of opportunity” for Ireland comes ahead of Ireland’s annual ARVR Innovate Conference The Irish Government needs to undertake a detailed analysis of the augmented reality (AR) and virtual reality (VR) industries in this country if it wishes to capture investment in these growing markets, according to one of the country’s top AR and VR experts. Alex Gibson, Assistant Head of the School of Marketing in Dublin Institute of Technology (DIT) and one of the country’s leading scholars on these subjects cited the lack of data about the number of people working in AR or VR as evidence that there is no clear picture of how these sectors are performing in this country. There are also no official figures about the number of augmented or virtual reality companies operating in Ireland.According to an Oireachtas PQ response provided by the Government, “AR/VR is a new disruptive technology impacting … [Read more...] about Expert Warns: No Official Data on Companies in Irish Augmented and Virtual Reality Sector
The Irish Government needs to undertake a detailed analysis of the augmented reality (AR) and virtual reality (VR) industries in this country if it wishes to capture investment in these growing markets, according to one of the country’s top AR and VR experts. Alex Gibson, Assistant Head of the School of Marketing in Dublin Institute of Technology (DIT) and one of the country’s leading scholars on these subjects cited the lack of data about the number of people working in AR or VR as evidence that there is no clear picture of how these sectors are performing in this country. There are also no official figures about the number of augmented or virtual reality companies operating in Ireland. According to an Oireachtas PQ response provided by the Government, “AR/VR is a new disruptive technology impacting on many verticals and as a result, it is difficult to scope the numbers of companies involved and the corresponding employment levels albeit a … [Read more...] about No Government data on number of people or companies in Irish augmented and virtual reality sector expert warns
All the talk about virtual reality revolutionizing the gaming industry is “just first-day stuff,” says VR expert Peter Rubin. Forget 360-degree video and video games, he says. That’s just the beginning, and focusing too much on these uses takes away from the true potential of VR: a social technology to bring us together. Rubin is a journalist at Wired and the author of Future Presence: How Virtual Reality Is Changing Human Connection, Intimacy, and the Limits of Ordinary Life, out today from HarperCollins. The Verge spoke to Rubin about VR intimacy, its social powers and downsides, and why VR porn is surprisingly quaint. The interview has been lightly edited for clarity. Virtual reality is advancing quickly, but I wouldn’t say it’s mainstream yet. What are the biggest obstacles to mass adoption? A huge part of it is technological, but I don’t think it’s technological in the sense of issues like simulator sickness. When you get above the level … [Read more...] about Why the real promise of virtual reality is to change human connection
Mozilla has announced a new version of its Firefox browser for standalone virtual and augmented reality headsets. It’s called Firefox Reality, and Mozilla describes it as a cross-platform, open source, and privacy-friendly browser whose interface will be specialized for headsets. You can see an early demo of it working on the HTC Vive Focus, but it’s not available publicly yet, and Mozilla hasn’t specified which headsets will support it. The Firefox Reality demo makes it looks a lot like a traditional browser, albeit one that’s streamlined and floating in a virtual void. The video demonstrates someone navigating through pages and smoothly scrolling with a simple VR controller, but they seem to have a little trouble hitting small buttons with its pointer. Mozilla’s vision sounds pretty broad and potentially ambitious, though: Mixed reality is the wild west. How do you type? How do you express emotion? How do you view the billions of existing 2D web pages as … [Read more...] about There’s a new version of Firefox for virtual reality
Business By Matthew Wall Technology of Business editor 23 March 2018 Share this with Facebook Share this with Twitter Share this with Messenger Share this with Messenger Share this with Email Share Share this with These are external links and will open in a new window Email Share this with Email Facebook Share this with Facebook Messenger Share this with Messenger Messenger Share this with Messenger Twitter Share this with Twitter Pinterest Share this with Pinterest WhatsApp Share this with WhatsApp LinkedIn Share this with LinkedIn Copy this link http://www.bbc.com/news/business-42963408 Read more about sharing. These are external links and will open in a new window Close share panel Finnish start-up Varjo has developed a prototype virtual reality (VR) headset that its makers claim gives an image 50 times sharper than most other headsets currently on the … [Read more...] about Virtual reality as sharp as the human eye can see?
Ready Player One is all about people using a virtual world called the OASIS to make their dreams come true. While virtual reality has only been a thing—at least in name—since the 1980s, people have been dreaming of life in fictional worlds for thousands of years. In a new episode of “That Looks Familiar,” io9's Beth Elderkin looks at the real history of why we’re so obsessed with virtual reality. What Is Lucid Dreaming? Lucid dreaming is the act of becoming aware that you’re dreaming, while you’re asleep. Most of the time, people simply wake themselves up. But if you stay asleep, you can basically do whatever you want. The link between lucid dreaming and virtual reality isn’t just in similarity, but also in science. Research from Dr. Jayne Gackenbach has found that people who use virtual reality are better able to enter a state of lucid dreaming. The first known textual description of lucid dreaming came from the Upanishads, the Hindu … [Read more...] about A Brief History of Virtual Reality, From Lucid Dreaming to Ready Player One
For the past five days, I’ve spent nearly as much time in virtual reality as real reality. My calves ache and my neck is sore, but all in all I’ve had a pretty good time. I’ve been using the Vive, an ambitious new virtual reality system created by HTC and Valve. With the Vive set up in my living room, I’ve been everywhere from outer space to Aperture Science’s stark white labs to a quiet beach where I just sat on the ground and listened to the waves. Like, I actually sat on the ground. With my own butt. The Basics Valve and HTC’s Vive is the most immediately impressive (and imposing) VR headset on the market. It comes with a price to match: $800. For comparison’s sake, the Oculus Rift is $600, though it will get touch controllers later this year that will probably bring it a lot closer to the Vive in terms of price and functionality. PlayStation VR will come in a $500 bundle when it launches later this year. And of course, the Vive’s … [Read more...] about The Valve-Backed HTC Vive Is Virtual Reality At Its Best And Worst
As digital technology continues to seep into every aspect of our analog lives, it seems it was only a matter of time before it started to replace our plain old visual experiences with something a little more tantalizing. Head-mounted displays, or HMDs, are an almost ancient piece of tech which have begun to see a reboot in the past few years as computers get more powerful, and the games inside them more visually spectacular by the day. In this article, we’re going to cut through the noise and give you the basics of the HMD revolution. We’ll cover the terms you need to know, the history of where they came from, and how far the technology might be taking us next. So if boring old regular reality just isn’t enough anymore, maybe it’s time to take a dip into the world of the virtual and see where you end up on the other side. Seeing Things Differently: a (Brief) History of HMDs Back in the 1960’s, a cinematographer named Morton Heilig had a crazy idea: what if … [Read more...] about Head Mounted Displays: What’s the Difference between Augmented and Virtual Reality?